
Fixed the parallax background speeds for some elevators.Fixed an issue in Winchester’s Game where the camera would shake when zoomed out completely at some resolutions.Fixed an issue where the player could take damage during the transition to the Mutread Head on some elevators.Fixed an issue where climbing elevators could rarely require a vertical jump higher than the player’s jump height.Fixed some aim issues with companions on the fight with the final boss.Fixed an issue where one purchasable hat wasn’t showing up in the hat shop (this should be the missing #34 for the achievement).

EXIT THE GUNGEON NO SOUND FULL
Fixed several issues which could cause the player to take damage when entering a room before taking full control (especially the Marine’s second level).Gave Hattori more clear dialogue when temporarily out of stock.Enemies now drop currency when transmogrified.Just Desserts Golfing will now let you swing at any zoom level.Decreased Scattershot damage and Membrane’s firerate.Added a failsafe to detect and kill enemies that are stuck outside of rooms in the rare case that this happens (which would previously cause a softlock in the room).Charged weapons no longer fire when going through doors.Moved the achievement unlock point in Old Red’s quest to the turn-in step instead of the reward step.Increased the max distance of laser sights to make Snipers more fair in very large rooms.Improved controller icon handling for many controllers.Added a cooldown for Spiked Boots' effect on bosses and tightened up the hit detection (now requires you to land near the head of the enemy).Wax Wings now give the player the ability to slow down time temporarily by pressing the Jump button.
EXIT THE GUNGEON NO SOUND PATCH
(For detailed patch notes, please see this post!)Ģ.0.6 Patch Notes Gameplay Changes / Improvements On a related note, this entire post had to be written in advance so that we could have it localized, so there may be some minor changes to implementation that have happened since writing this as a draft. To that end please use the feedback submission form accessible at to submit any oddities or feedback and please call out that you are using the beta in the version, or somewhere else in the submission.Īlso, some of the related text may not be fully localized yet, but we are working on it. When it is done, run the game and check it out.įor those of you brave/eager/curious enough to try this, please understand that this is a “beta” in the truest sense, and we need help hammering out bugs and integrating feedback so that everyone else can have the best experience possible when it goes live for all players. From there, use the drop-down to choose the beta branch titled “HelloToArmsBeta.” Close the window and XTG should start auto-updating on Steam (if you have that turned on). You can access it by right-clicking on Exit the Gungeon in your Steam Library, and going to Properties. An important note: this beta does not include everything we will be releasing with Hello to Arms, but it does include the biggest, systemic changes that require the most testing.


Because of this, we have opened up a beta branch on Steam for those of you who are interested to try it out, right now. Having said all of that, these are major changes and while we have done our best to balance and debug them thus far, we want to make sure that they are very solid before we unleash them upon every Exit the Gungeon player. Hopefully these new features result in a more fun game for everyone.
