

"Match" A contest in which a player must win a given number of rounds against the opponent to win. Multiple "mains" (where they have no particular preference for either of the characters) or "secondary mains" (where they feel their knowledge on or ability with one character is superior to those with the others).Īs such, "to main" means to specialise with one or more characters (e.g.

In an instance where a player specialises with more than one character, they may describe themselves as having "Kazuya main Otieno played well" or "Otieno, a Kazuya main, played well"). Refers to a character that a player specialises with (e.g. a crumple stun) a move that does this is known as a " launcher" or a " juggle starter." "Low" An attack that hits both standing and crouching opponents and must be blocked while crouching or evaded by jumping. Comparison between Paul's Juggernaut (f, f+2, 1 – mid, mid) and the just frame Phoenix Bone Breaker (f, f+2:1 – mid, high) To "launch" To send your opponent flying upwards or otherwise put them in a state that leaves them vulnerable for a combo (e.g. Paul's Phoenix Bone Breaker (f, f+2:1) and Demolition Man (d+4:2:1+2). Just frame inputs are denoted by a colon (:) in Tekken notation.

"Just frame" A particular frame or window of frames in the animation of a move during which an input must be executed. To "jail" To lock the opponent in a blocking state with a string that renders them unable to move. "Jab" A short straight punch coming out in 10 frames, the quickest attack for most Tekken characters (see our guide to frame data for more). "HP" Health points refers to a player's health bar at the top of the screen during play. "High" An attack that hits a standing opponent but whiffs against a crouching opponent. "Getup kick" A kick performed from a grounded position (see also: " Toe kick"). FT2 = First to 2 first player to win 2 matches wins the set). "FT n" A contest in which a player must win n matches against the opponent to win (e.g.
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"Frame trap" Refers to a player using plus frames to force their opponent into a situation in which they cannot escape another attack the opponent can only block or get counter hit if they attempt to retaliate. In Tekken, one frame represents 1⁄Ħ0 of a second (see our guide to frame data for more). "Frames" (i n) A measure of time in animation. A character may also be "floated" off the ground after blocking some low attacks, especially those that involve To "float" To use an attack to interrupt the opponent during a move that leaves them airborne, leading to a combo. King's Atlas Hammer (d+1+2 – mid) crushes Lucky Chloe's Elbow Beat (f+1+2 – high) Lars' Storm Axle (u/f+4 – mid) crushes Katarina's Slipping Tail (d/b+4 – low) To "duck" To evade a high attack by crouching. A high-crushing attack typically involves the character getting their body into a low position, allowing them to evade high attacks in the process, while a low-crushing attack typically involves the character jumping, thereby evading low attacks in the process. "(High/low) crush" An attack that evades high or low attacks from the opponent at certain points of its animation. Performing a combo on an airborne opponent is also known as " juggling." "Counter hit" Refers to one player hitting the other as they also attempt to attack, before their attack lands. "Combo" A set of attacks landed in sequence while the opponent is in a vulnerable state (e.g. "Clutch" Used to describe something happening at a crucial moment in play, where the outcome of the round, match or set is at stake. This has since been maintained as an intentional reaction from the announcer upon escaping an attack reversal. The term is derivedįrom a glitch in earlier Tekken games where the announcer would yell "Chicken!" after a player managed to escape an attack reversal. Lili De Rochefort, Nina Williams or Paul Phoenix. To "chicken" To escape an attack reversal by one of the characters Anna Williams, Asuka Kazama, Sergei Dragunov, Christie Monteiro, and her instructor and friend Eddy Gordo. "Capo" A character that practices the art of capoeira, i.e. Toggle GIFs To "bait" To deliberately perform a certain action with the intention of making the opponent throw out an attack that can be punished.
